9/25/08
9/18/08
New Golden Axe: Beast Rider Trailer
This is the project I worked on last year. I was responsible for the character system, including facial, body, dismemberment asset generation, animation tool, and in game cinematic trouble shooting. the facial rig is fully automatic and it could be easily customize to different character, no mater it's human or beast. Enjoy.
1/28/07
Interesting trick
Want to know how to do this in Maya? you could use this trick to create different icon for your characters. The key is to disconnect the connection between the shape and shader. I will post a tutorial for this in the future shortly.
Labels: Demo Reel
I am Joel. This is a place to remember and forget my life, works, thoughts, and feelings. A place to empty myself and let new things in. However, most of all, don't forget to smile and keep positive....^_^
